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OTHELLO.HLP
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1986-05-23
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2KB
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49 lines
OTHELLO -- The Game of Dramatic Reversals
written by Bert Halstead
modified for BDS C by Leor Zolman
converted for MS-DOS by Chuck Hoelzen
Object of the game is for two players to alternate
placing their marker someplace on an 8 by 8 grid, so that
at least one of the opponent's pieces becomes surrounded
by the moving player's peices -- causing the flanked pieces
to flip 'color' and belong to the moving player. After 60
moves have been played (or if no player has a legal move left),
the player with the most of his own pieces on the board wins.
The playing pieces are '*' and '@'. You may choose to play
either '*' or '@' for the first game; thereafter, you and the
computer will alternate going first for each game. Whoever
goes first always plays `*'.
You enter a move as a two digit number, each digit being
from 1 to 8, first digit representing row and second representing
column. For example: if playing '*', your first move might be '46',
meaning 4th row down, 6th position across.
As an alternative to entering a move, one of the following
commands may be typed:
g causes computer to play both sides until game
is over
a causes computer to print out an analysis of
each of your possible moves. A letter from A
to Z will appear at each of your legal move
positions, where A is the machine's opinion
of an excellant move and Z is a real loser.
hn sets handicap. n is 1,2,3, or 4. If n is
positive, gives n free pieces to the computer.
If n is negative, gives YOU the free peices.
f forfeit the current move. This happens
automatically if you have no legal moves.
q quit the current game.
b prints out board again.
s prints out the score, and tells who is winning.